XX
I need a Unity developer for small fixes in my mobile gameFreelanceJobsCanada
XX

I need a Unity developer for small fixes in my mobile game

FreelanceJobs
  • CA
    Canada
  • CA
    Canada

Über

Hello,
I have a small Unity mobile game (Candy Crush–style, purchased from CodeCanyon) and I need help with a few clear and limited tasks.
This is not a large refactor and not a complex system.
The developer can run and play the game to understand the mechanics.
1) Lives / Health System (from scratch)
Please implement a simple lives system, similar to Candy Crush:
Maximum 5 lives
Lives must be visible on every scene
If the player:
fails a level → lose 1 life
exits the level mid-game → lose 1 life
Exit confirmation (in Game scene)
When the player wants to exit the level:
Show a popup:
Text: "Are you sure?"
Broken-heart style popup (simple UI is enough)
Buttons:
Yes → exit to Lobby, lose 1 life
Retry / Continue → close popup
Popup must have an X (close) button on the top-right
Life regeneration
Each life regenerates every 20 minutes
Timer must:
count down visibly
continue across scenes
automatically add 1 life when timer reaches 0
System must persist (PlayerPrefs is enough)
No lives left
If player has 0 lives and wants to play:
Show options:
Buy full lives with coins
Watch an ad to gain 1 life
Coin cost must be:
defined in code (simple variable)
checked before purchase
If coins are enough:
deduct coins
refill all lives
If ad is watched successfully:
add 1 life
2) Safe Area / Notch Support
Add proper Safe Area support for notch / cutout devices
UI must not overlap with:
notch
rounded corners
bottom gesture bar
Game structure should be reviewed so the solution works correctly and cleanly
This should work automatically for different screen sizes
3) UI Bug Fix – Special Items + Settings Button
There is a small but annoying bug:
In the Game scene, there are special items (hammer, horizontal/vertical clear, bomb, etc.)
While a special item is selected:
If the player taps the Settings button, the game does NOT fully pause
While settings popup is open, tapping the board still activates the selected item
This causes the item to be used in a random/unwanted place
The settings popup then closes automatically
Expected behavior:
When Settings popup is open:
All gameplay input must be disabled
Special items must NOT be usable
This bug should be solvable with a simple input blocking solution
Likely a 1–2 line fix
4) Android Back Button / Scene Navigation
Scenes in the game:
Loading
Menu
Lobby
Game
Gamepool
Current behavior:
In Game scene:
Back button already works
Confirmation popup appears
After confirmation, returns to Lobby (this is OK)
Issue:
In Lobby scene:
Pressing back button quits the game immediately
Desired behavior:
When back is pressed in Lobby:
Play the existing Loading scene transition
Then go to Menu scene
In Menu scene:
Back button should show:
"Do you want to exit the game?"
Buttons:
Yes
Continue
Popups can reuse existing UI style.
Additional Notes
Unity version: (to be specified)
Game is small and already functional
Developer is encouraged to run and play the game to understand the mechanics
No major refactor needed
Clean and simple solutions are preferred
Contract duration of less than 1 month.
Mandatory skills: Android, Game Development, C#, Unity, Mobile App Development, Smartphone, Tablet, iOS, Android App Development
  • Canada

Sprachkenntnisse

  • English
Hinweis für Nutzer

Dieses Stellenangebot stammt von einer Partnerplattform von TieTalent. Klicken Sie auf „Jetzt Bewerben“, um Ihre Bewerbung direkt auf deren Website einzureichen.