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ProducerGamemode OneHalifax, Nova Scotia, Canada
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Producer

Gamemode One
  • CA
    Halifax, Nova Scotia, Canada
  • CA
    Halifax, Nova Scotia, Canada

Über

A Bit About Us

Gamemode One is a self‑funded, values‑driven studio with roots in Minecraft and growing ambitions beyond. We care deeply about our people‑first culture that enables our best work.

We're building a small, talent‑dense team for an ambitious physics‑based indie game in Unity; A chaotic sandbox adventure with strong moment-to-moment feel.

The Opportunity

As Producer, you'll be a key driver in getting our unannounced indie title from its current pre‑alpha stage to a stable PC Early Access release in early 2027, with a console 1.0 release in 2028. We're a small team building a technically complex physics‑based game in Unity, so this role is hands‑on and deeply collaborative.

You'll keep the team focused, working towards milestones you craft. Maintain a roadmap the team believes in, a backlog that stays healthy, and a delivery rhythm that turns uncertainty into steady progress.

You'll coordinate cross‑discipline work and remove obstacles, while ensuring discipline leads are empowered to own the day-to-day breakdown and execution details of their domain.

You'll report to the Game Director and collaborate closely on roadmap and milestones. You'll partner with senior and lead contributors across tech, art, tech-art, and design to surface risks early, negotiate scope tradeoffs, and keep quality and stability at the center of decision making.

What do we mean when we say 'Experienced'?

This role is listed at an experience level of "experienced". We know that this can mean something different across employers. For us, it means you bring proven production experience in game development and you can lead a small team through ambiguity with confidence.

You are comfortable with agile practices, but you are not rigid about process. You can run lightweight ceremonies, keep the backlog sharp, and help the team make pragmatic decisions that protect milestones.

You are also comfortable and eager to flex into the parts of production that sit outside the sprint: release planning, platform relationships, QA coordination, community support, and the "business glue" work (like budgets, hiring planning, and tax credits) that keeps an indie project shippable.

You'll succeed here if you can prioritize strategically and confidently. When everything feels important, you can identify what is truly blocking the teams ability to get an amazing product into players hands.


Within 1 Month you'll…

  • Build relationships with your peers through 1:1 meetings, to understand the collaboration between your roles. Begin planning for how you will work together and support each other's goals.
  • Build a working understanding of the project's current state, near‑term priorities, and the constraints that will shape the road to Early Access.
  • Learn the team's existing backlog and task creation process, understanding how work is prioritized, broken down, and tracked. Begin taking ownership of backlog health, ensuring it stays relevant, well-groomed, and aligned with near-term milestones.
  • Start leading lightweight production touchpoints (sprint planning, stand-ups, sprint reviews, retros as needed) that keep momentum without adding friction.
  • Demonstrate cultural understanding and values alignment by leveraging inquisitiveness and courage while learning about the company


Within 3 Months you'll…

  • Begin mapping risks and unknowns for the next 3–6 months, and start making the team's support needs visible (time, tools, QA help, outsourcing, or staffing).
  • Co‑author a clear roadmap and milestone plan with the Game Director that is realistic for our team and aligned with the Early Access target.
  • Take ownership of the backlog and lead sprints that steadily track towards milestones. Work closely with the team to deliver a meaningful slice of the product each sprint, with clear scope boundaries and success criteria.
  • Become a reliable partner in feature and scope negotiations: translate creative intent into shippable plans and facilitate compromises in consultation with the Game Director.
  • Establish foundational, living production documentation that can scale with the team's needs: milestone roadmap, feature map, release-to-market strategy, and other documents as the project evolves.
  • Track budget and make recommendations that support milestones (tools, external support, timing), including preparation for tax credit applications.


Within 6 Months you'll…

  • Clarify and maintain ownership boundaries across the team (who owns what, when you are a decider vs a facilitator), so the team stays empowered.
  • Consistently lead production for a small, technically demanding team with minimal overhead: a maintained roadmap, a healthy backlog, and a culture of predictable follow‑through.
  • Support hiring and resourcing decisions with scope and timeline context, partnering with HR and the Game Director.
  • Identify what "stable Early Access" requires, build the plan to get there, and outline risks and dependencies.
  • Begin building momentum on external readiness alongside the Game Director and Community Manager: Steam planning, wishlist/follow strategy, and platform/partner preparation.


Within 12 Months you'll…

  • Maintain and iterate on production practices that evolve with the team's changing needs.
  • Keep the team aligned, motivated, and moving steadily through release: clear milestones, realistic scope, and continuous risk management.
  • Coordinate the cross‑functional release effort (QA, community, marketing, outsourcing as needed, platform relationships), ensuring work lands on time and in a shippable state.
  • Establish a clear, strategic roadmap for the post-Early Access year that can later be shared with players, setting expectations for ongoing development and content updates.
  • Help the team ship a stable PC Early Access release in early 2027 that feels like a 1.0 quality bar, with a more limited content set.


Why our job descriptions look like this

Our job descriptions look different than the average, and that's on purpose We find the normal approach to be far too prescriptive. Defining explicit qualifications and requirements would be us defining how you should have acquired a certain skillset. What these generally achieve is intimidating those who don't fit the mold to not apply. That's not our style. In an effort to be inclusive, and clear, we take a more descriptive approach. Read through the opportunity, and the description of the work you'll be doing. Decide for yourself if the work excites you, and is something that you are able to rise to the challenge of.


Benefits

  • Unlimited paid time off, with a 2-week minimum
  • Flexible hybrid schedule, with a focus on in-office
  • Health Spending Account of $3000/year
  • Charitable matching of $2000/year
  • Investment in professional development, with support from external consulting
  • Access to the benefits above without a probationary period

Location

Halifax, Nova Scotia (Hybrid)


Department

Production


Employment Type

Full-Time


Minimum Experience

Experienced


Compensation

$77-87K CAD


  • Halifax, Nova Scotia, Canada

Sprachkenntnisse

  • English
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