(Geschlossen)Savannah College of Art and Design
Professor, Interactive Design and Game Development (Savannah)
- +4
- +5
- Georgia, United States
- +4
- +5
- Georgia, United States
Über
Please read the information in this job post thoroughly to understand exactly what is expected of potential candidates. Responsibilities include adherence to all duties and expectations outlined in the SCAD Faculty Handbook, which encompasses coursework preparation, syllabus design and approval, office hours, midterm grade reviews, and more. Among other responsibilities, you will provide students with extra help sessions, extended learning opportunities, and field trips outside of regular class hours. As a faculty member, you will join a supportive team of professional educators dedicated to nurturing a diverse and talented student body through a curriculum grounded in real-world design challenges and trends. In this role, you will model professionalism, fulfill all grading and academic documentation requirements, and record attendance. You will assist with all academic assessment and institutional effectiveness efforts. Occasionally, you may support departmental and university-wide initiatives by attending both in-person and virtual events, such as faculty councils, admission activities, accreditation support, curriculum development, and exhibitions, among other duties. Professors must fulfill teaching assignments determined by contact hours as specified in the Employment Agreement. The ideal candidate is interested in teaching design frameworks that extend beyond human-centered design, including universal design, systems innovation, or speculative design, and is open to exploring the role of generative AI in the design process. They are passionate about helping students bring their ideas to life through rapid prototyping and emerging technologies. They are eager to assist students in building minimum viable products using web technologies or low-code tools. Additionally, they are enthusiastic about visual communication, creative problem-solving, and inclusive design. Minimum qualifications: Degree in interactive design and game development or a related field such as computer science or human-computer interaction Professional experience in design, interaction, or product development Familiarity with Figma, Adobe Creative Suite, Webflow, Bubble, and Glide Experience using IxD/UI/UX design for apps, web, or XR products Strong background in visual interface and digital product design Preferred qualifications: Teaching experience at the collegiate level Working knowledge of Python or JavaScript Experience with the game engines Unity or Unreal Travel required: Less than 10% Required application documents: Current résumé and/or CV Cover letter Portfolio or its equivalent Unofficial academic transcripts Special instructions to applicants:
Only complete packages will be considered. An unofficial transcript of your highest degree awarded, a cover letter, and a résumé or CV are required. Work hours:
As noted in the Employment Agreement. ADA tag:
To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements and minimum qualifications listed are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions and/or meet the minimum qualifications.
Wünschenswerte Fähigkeiten
- Figma
- Adobe Creative Suite
- Python
- JavaScript
- Unity
Berufserfahrung
- Computer Vision
- Gaming
- Product Designer
- Visual/UI Designer
Sprachkenntnisse
- English