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Game Programmer (Volunteer)
Playnet, Inc.
- Saint Paul, Illinois, United States
- Saint Paul, Illinois, United States
Über
About you and the role This role is exclusively for programmers located in North America. If you are an artist or non-programmer interested in our project, please simply e-mail careers@playnet.com and do not apply here. Applicants should have some demonstrable experience and capabilities to contribute, this is not for someone who is brand new to game development, but it is for someone willing to learn and hone your skill level. We're committed to helping you gain hands-on experience and develop your portfolio. Please only apply if you are seriously interested, capable of meeting the requirements, and are passionate about game development, and ready to dive into some tough but very rewarding work.
About the Game/Project WWII Online, the most expansive WWII MMO active today, has been operational since June 6th 2001. In fact, it is the very first MMO FPS ever created and holds three (3) Guinness World Records. It has its own proprietary game engine and it is capable of hosting thousands of concurrent players in a massive 300,000 sq km interconnected game world which is completely player-driven. It provides a simulated first person experienced from either the air, land, or sea, creating massive battles across the game world. Game Trailer: https://www.youtube.com/watch?v=T-5UVlBUqyc Onboarding Process As part of our onboarding process, you'll be required to play our game first for at least one week to verify that you're interested in the project and share our vision of bringing this game into the future.
Note:
You'll be required to provide your game name for stats verification to ensure you have been in the game. You'll receive an initial contact to verify the requirements outlined here and then proceed into a direct meetup with our team to confirm your experience and proficiency. Responsibilities You will be assigned several tasks related to improving the player experience of WWII Online, with a focus on resolving player reported bugs. You should be self-driven, reliable, and highly motivated to complete taskings on time. You'll be expected to communicate blocking issues, manage your tasking through JIRA/Confluence/Bitbucket, and be a superstar communicator through Slack. Must have Qualifications Some moderate C++ experience (2 novice level projects, or one significant project)
Strong experience with Git
Experience with Jira/Confluence/BitBucket/Sourcetree
Strong desire to collaborate
Self-starter / able to work independently
High level of accountability and reliability
Be available to attend dev meetings (Sundays at 2PM PST (5PM EST))
You have 10 hours per week minimum to contribute to programming
You have at least 12 dedicated months to offer to the project
Extra skills that will appeal to us Software lead experience
Understanding of software design and architecture principles
* 10 hours per week means your real-world schedule takes priority, but you should program for at least that much time outside of meetings.
* 12 months of dedicated time means life happens, but you do not foresee any immediate obstacles or life changes that would drastically impact your ability to contribute.
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Sprachkenntnisse
- English
Hinweis für Nutzer
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