Unreal Engine Animation Engineer (US Pacific Time or APAC hours)United Code, Inc. • Austin, Texas, United States
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Unreal Engine Animation Engineer (US Pacific Time or APAC hours)
United Code, Inc.
- Austin, Texas, United States
- Austin, Texas, United States
À propos
| Long Term 5 months ago
C++ C++ UE5 UE4 Blueprints GAS Animation Visual Logger Multiplayer Gameplay Debugger Rewind Debugging
About project A new AAA multiplayer, squad-based cyberpunk shooter is in development using Unreal Engine 5, set in a dystopian future where authoritarian AI rule over a decaying city, and factions of rogue law enforcers and street gangs battle for control. The game is being created by a team of veteran developers with backgrounds at top-tier studios in the industry. The studio is headquartered in Austin, Texas, but operates with a fully remote, globally distributed team across the US, Australia, and Europe.
The team follows a
Developer‑First ethos , focusing on
small, empowered teams
with the freedom to push creative and technical boundaries.
The studio recently secured
$6.3M in Series A funding
(as of June 2025), bringing total investment to
approximately $11M
to date.
Required skills
You are a game lover person
1+years with C++11 or newer
1+ years Blueprints
1+ years creating animation systems in Unreal Engine (indie/college/hobby projects count!) – UE4 & UE5
Gameplay Ability System (GAS) and can create maintainable animation systems driven by abilities.
UE5 Animation
Clear communicator who can explain technical concepts to non-programmers and collaborate well across disciplines.
Solid grasp of multiplayer basics such as prediction and lag compensation.
Self-starter who likes to learn new tools and techniques.
Strong debugging chops in Unreal Engine (visual logger, gameplay debugger, rewind debugging, etc.).
Advanced multiplayer profiling skills (packet capture, network-simulated tests, performance tuning).
Experience creating context-aware animation using the UE5 features
What will you do?
Build gameplay-driven animations in Unreal Engine 5 using both C++ and Blueprints.
Examples include finisher moves, traversal, melee combat, and in-game cut-scenes.
Partner with the Animation Director to turn creative ideas into shippable features and help animators solve technical issues.
Own the pipelines for animation features in a multiplayer setting, from prototyping to networked testing and final polish.
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Compétences linguistiques
- English
Avis aux utilisateurs
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