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Software Engineering - Software Engineer IIIArtechRedmond, Washington, United States
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Software Engineering - Software Engineer III

Artech
  • US
    Redmond, Washington, United States
  • US
    Redmond, Washington, United States

À propos

Location: Onsite role in Redmond. Salary Range: Max BR: *** Hourly Introduction We are seeking a talented individual to join our team as an OpenXR App Developer. This is a fantastic opportunity for someone passionate about building and maintaining XR applications that run across OpenXR-capable runtimes/devices. Required Skills & Qualifications
Applicants must be able to work directly for Artech on W2 3 years of professional software development experience (or equivalent) Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization) Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions) Strong C/C++ and/or C# skills, plus solid debugging skills Experience with a real-time engine or framework such as Unity (C#) and OpenXR plugin ecosystem, Unreal (C++) XR pipeline, or custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/performance constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency) Preferred Skills & Qualifications
Shipped at least one OpenXR-based app or feature to production Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions) Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers) Android XR experience (Gradle, NDK, JNI) or low-level platform integration Experience building reusable components/frameworks for XR interaction or app scaffolding Day-to-Day Responsibilities
Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration) Build interactive features such as input handling (controllers, hands, action sets, haptics), scene/interaction systems (grabbing, ray interactions, UI in 3D), and rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions) Create clean, testable code and contribute to basic CI/build scripts as needed Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs Company Benefits & Culture
Inclusive and diverse work environment Opportunities for professional growth and development Supportive team culture that values collaboration and innovation
  • Redmond, Washington, United States

Compétences linguistiques

  • English
Avis aux utilisateurs

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