Principal Software Engineer: Studio
- San Mateo, California, United States
- San Mateo, California, United States
À propos
San Mateo, CA, United StatesEngineeringID: 5462
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences all created by our global community of developers and creators.
At Roblox, were building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.Were on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means youll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
Are you passionate about building the tools that empower millions of creators? Do you thrive on the challenge of creating a unified and powerful development experience?
The Creator Studio pod at Roblox is seeking a leader to help us build the future of our internal and external developer ecosystem and be responsible for the success of experienced developers. You will build solutions that benefit both, ultimately uniting our toolchains, and delivering wins and features to create a best-in-class development experience. If you thrive off building systems like package managers, linters, providing a first-class end-to-end debugging experience, and diving into low levels of our game engine to create powerful developer APIs, this role is for you.
You Will
- Help drive the technical strategy of delivering a first-class developer experience for internal and external creators
- Plan and deliver complex technical features E2E in our game engine and in the Studio UI that will allow internal engineers and external creators to grow in our community
- Extend our architecture to enable new internal use cases to be built on technology our creators use today
- Work cross functionally, across teams and technology platforms to deliver high quality and amazing user functionality
- Lead by example and mentor engineers to implement technological best practices, patterns, and strategiesImprove the product quality by fostering automation testing
- Participate in building the world's best professional application for massively multiplayer game development
You Have
- Experience: you have at least 10+ years experience and you've worked on deep and challenging problems with large-scale systems such as game engines, along with experience in C++ codebases.
- A degree in Computer Science, or have equivalent practical experience.
- Built systems responsibly in a way that ensures they work reliably.
You Are
- You are rigorous in handling potential failure cases, and diligent in automated testing
- Curious: you want to learn, and stay up-to-date on technology developments
- Collaborative: you have excellent communication skills and follow-through, and enjoy mentoring others
- Familiar with file storage systems or network protocols (Bonus)
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Compétences linguistiques
- English
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