Computer Vision Engineer III, Senior (Rendering and Simulation)Lockheed Martin Corporation • Centennial, Colorado, United States
Computer Vision Engineer III, Senior (Rendering and Simulation)
Lockheed Martin Corporation
- Centennial, Colorado, United States
- Centennial, Colorado, United States
À propos
About the Team You’ll collaborate with some of the brightest minds in engineering to design and integrate pioneering capabilities that shape the future of our mission. Our high‑impact, cross‑functional team delivers cutting‑edge perception solutions for a variety of mission‑critical platforms. We specialize in classical computer‑vision algorithms like feature detection, stereo matching, optical flow while also integrating modern AI techniques such as semantic segmentation and learned feature representations. Every solution is engineered with the strict hardware constraints of resource‑limited processors in mind, including the ultra‑low‑power, radiation‑hardened CPUs typical of space‑borne systems.
About the Role We are looking for a motivated engineer to join our team and take ownership of our in‑house rendering engine which is the core tool that generates synthetic, radiometrically accurate scenes for testing and validating our computer vision solutions. In this role you will extend and enhance the engine to meet the demanding performance, fidelity, and hardware‑constraint requirements of space‑borne platforms.
Responsibilities
Quickly get up to speed with the current codebase, architecture, and data pipelines, identifying improvement opportunities and documenting key components.
Accelerate rendering with GPU compute. Design and implement CUDA‑based kernels to achieve real‑time or faster than real time performance for ray‑traced scene generation.
Implement high fidelity camera models. Collaborate with optical engineers to translate sensor characteristics into accurate simulation environments.
Work with and update the C++ API. The API exposes the engine’s core functionality; this needs to be maintained, updated, and documented for downstream simulation pipelines.
Integrate and validate. Work hand‑in‑hand with algorithm developers to embed the rendering engine into testing workflows, ensuring generated data meets the strict accuracy and performance requirements of space‑borne platforms.
Define test cases, compare simulation results against analytical/ground‑truth data, document V&V evidence, and support formal review packages.
Debug computer vision algorithm performance in the simulation by debugging the underlying code and using visualizations to diagnose issues.
Collaborate with embedded‑hardware, optics, and systems teams to ensure the simulation reflects actual hardware behavior and integrates smoothly with downstream toolchains.
Basic Qualifications
Generally has 3+ years of related experience and may have a post‑secondary degree or training in a related discipline.
Skill Requirements
Proficiency in modern C++ (C++14/17/20)
Demonstrated ability to develop CUDA kernels. Hands‑on experience writing and debugging CUDA (or equivalent) kernels.
Experience with implementing computer graphics algorithms.
Familiarity with GPU architectures, GPU memory hierarchies, and trade‑offs between compute and memory bandwidth.
Experience with GPU performance‑profiling tools like NVIDIA Nsight, visual profiler, or similar.
Experience with github or gitlab.
Security Clearance / Work Authorization
To meet requirements of the program/customer, this position requires the selected employee to be a U.S. Citizen.
Although not required to start, the selected applicant must be eligible to obtain, and maintain, Top Secret with adjudicated SCI Eligibility (i.e. TS/SCI) for long term employment on this program.
Desired Skills
Knowledge of physically‑based rendering techniques, material models, and radiometric accuracy.
Experience with ray‑tracing engines.
Experience with rendering pipelines and generating synthetic imagery.
Familiarity with camera optics and sensor modeling.
Experience with containerization (Docker).
Bachelor’s degree in Computer Science, Electrical Engineering, Mathematics, or a related technical field (or equivalent professional experience) with 3+ years of software development experience.
Security Clearance Statement This position requires a government security clearance. You must be a US Citizen for consideration. Clearance Level: TS/SCI.
Benefits
Medical, Dental, Vision, Life Insurance, Short‑Term Disability, Long‑Term Disability, 401(k) match, Flexible Spending Accounts, EAP, Education Assistance, Parental Leave, Paid time off, and Holidays.
Equal Employment Opportunity Lockheed Martin is an equal opportunity employer. Qualified candidates will be considered without regard to legally protected characteristics.
Additional Information
Experience Level: Experienced Professional
Business Unit: SPACE
Relocation Available: Possible
Career Area: Artificial Intelligence
Type: Full‑Time
Shift: First
Compensation
Pay Rate: The annual base salary range for this position in California, Massachusetts, and New York (excluding most major metropolitan areas), Colorado, Hawaii, Illinois, Maryland, Minnesota, New Jersey, Vermont, Washington or Washington DC is $108,800 - $191,820. For states not referenced above, the salary range for this position will reflect the candidate’s final work location. Please note that the salary information is a general guideline only. Lockheed Martin considers factors such as scope and responsibilities of the position, candidate’s work experience, education/training, key skills as well as market and business considerations when extending an offer.
This position is incentive plan eligible.
#J-18808-Ljbffr
Compétences linguistiques
- English
Avis aux utilisateurs
Cette offre provient d’une plateforme partenaire de TieTalent. Cliquez sur « Postuler maintenant » pour soumettre votre candidature directement sur leur site.