Offres d'emploi : 3d artist

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Senior 3D Artist - GamingHomaUnited States
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Senior 3D Artist - Gaming

Homa
  • US
    United States
  • US
    United States

À propos

Senior 3D Game Artist
Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line. With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years. This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles. What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world's best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor. Since the start, we've raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who've built and backed the games and platforms we admire, now supporting our drive to create the next ones. At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment. Mission
As a Senior 3D Game Artist, you'll play a key role in crafting high-quality, stylized 3D assets that bring our game worlds to life. You will report directly to the Art Director and partner closely with 2D Artists, Tech Artists, and Game Designers to drive the production of visually appealing, optimized assets at scale, and contribute to shaping how Homa grows from here. Your main responsibilities will include: Create high-quality 3D assets from concept to final delivery: ensuring they meet both visual standards and strict technical constraints (e.g. polycount, optimization) Own assets end-to-end: from interpreting 2D concepts to modeling, texturing, and final polish, with no downstream fixes required Optimize models for in-game performance: balancing aesthetics and polygon budgets to maintain visual fidelity within constraints Collaborate closely with the art and tech teams: iterating based on feedback from Art Direction and ensuring assets integrate seamlessly into the game Contribute creatively to asset quality: enhancing textures, details, and overall look beyond the base concept when relevant Maintain production pace and reliability: delivering your share of assets consistently within a fast-paced production cycle This is a great opportunity to work on highly stylized, playful visuals while owning your assets end-to-end in a fast-moving production environment.
  • United States

Compétences linguistiques

  • English
Avis aux utilisateurs

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