Level Designer
Devoted Studios
- New York, New York, United States
- New York, New York, United States
À propos
Design, script, and implement quests, missions, and gameplay events from concept through final polish, including objectives, triggers, fail states, rewards, and branching conditions. Use Unreal Engine 5 to build and iterate directly in‑engine, with strong hands‑on use of Blueprints for gameplay scripting, mission logic, and event flow. Support scripted sequences, cinematic beats, AI encounters, and interactive mission moments using Blueprints and, where needed, Sequencer. Build and maintain mission flow documentation, scripting briefs, and implementation notes that clearly define objective structure, event conditions, dependencies, and expected outcomes. Collaborate with narrative, systems, engineering, art, QA, and production to ensure missions are functional, readable, and aligned with broader gameplay goals. Support the creation and upkeep of recurring mission content, rotating objectives, and other player‑facing live content structures where applicable. Playtest and iterate on pacing, clarity, challenge, and usability based on team feedback, player behavior, and quality goals. Help identify, triage, and resolve scripting issues, broken triggers, edge cases, quest blockers, and live player‑impacting bugs. Maintain clean, readable, and maintainable Blueprint logic that supports long‑term updates and collaboration across the team. Work with light scripting in C++ when needed, particularly in support of implementation hooks and collaboration with engineering. Requirements
3+ years of professional experience in level design, quest design, or mission scripting. Proficiency in Unreal Engine 5, with hands‑on implementation experience building gameplay content directly in‑engine. Strong working knowledge of Blueprints for scripting logic, triggers, mission flow, and interactive events. Ability to support or work with light scripting in C++ alongside engineering when implementation requires it. At least one shipped title where you designed and implemented missions, quests, or scripted gameplay content. Strong understanding of player flow, narrative pacing, gameplay readability, and objective‑driven content design. Experience designing conditional or branching content, including optional objectives, fail states, and recovery paths. Clear communication and documentation skills, with the ability to create implementation‑ready design materials. Collaborative working style and comfort giving and receiving feedback across disciplines. Nice to have
Experience with Unreal Engine Sequencer for scripted or cinematic gameplay moments. Experience supporting live games, recurring mission content, or post‑launch content updates. Background in narrative design, dialogue scripting, or environmental storytelling. Experience in action, RPG, open‑world, or mission‑driven live games. Benefits
26 days leave throughout the year (accrued with tenure and company downtime during holiday periods). Interesting and challenging tasks - solve diverse and challenging issues, communicate with people within the company as well as with our partners; Convenient working conditions - remote work, the opportunity to build your own working day with flexible working hours. А chance to work in a highly professional and dynamic team working with a wide range of International Game Production projects, attractive remuneration package, and opportunities to develop professionally. This is a remote, full‑time contracted position. We are an equal opportunity company and all qualified applicants will receive consideration for a contract without regard to race, color, religion, sex, national origin, gender identity, disability, protected veteran status, or any other characteristic protected by law.
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Compétences linguistiques
- English
Avis aux utilisateurs
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