Cette offre d'emploi n'est plus disponible
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- France
À propos
We are seeking a highly skilled and experienced *Unreal Engine Senior C++ Developer* to join our team. The ideal candidate has a deep understanding of Unreal Engine’s C++ architecture, Blueprints, and procedural generation techniques, and thrives in a creative, technical environment pushing the boundaries of 3D content creation.
*Responsibilities*
* Develop and extend *Blueprint functionalities* to support the 3D development team.
* Create and maintain *C++ Blueprint nodes* and *Blueprint utilities* (Assets, Actors, Widgets).
* Optimize Unreal Engine workflows and tools for efficient content generation.
* Contribute to *procedural content generation systems* (landscapes, vegetation, geometry, etc.).
* Collaborate closely with artists and technical teams to integrate new features seamlessly.
* Ensure high-quality, maintainable, and well-documented code through *debugging, profiling, and unit testing*.
*Qualifications*
* Proven experience in a *game studio or CG production environment*.
* Deep knowledge of *Unreal Engine 5* features, architecture, and workflows.
* Expertise in *C++ development*, including extending Unreal Engine’s core systems.
* Strong understanding of *Blueprints, utilities, and Python scripting*.
* Proficiency with *version control systems* (Perforce preferred) and Unreal project branching.
* Experience in *project builds, packaging, and PAK management*.
* Familiarity with *animation blueprints, rigging, and rendering pipelines*.
* Knowledge of *Lumen, Nanite, path tracing, shaders (HLSL), and LOD optimization*.
* Experience with *procedural asset creation* using PCG, instanced meshes, or custom tools
If you are a talented and experienced unreal C++ developer with a passion for AI, we encourage you to apply!
*Keywords: *Visual Studio C++ , blueprint C++ extension, blueprint functions, blueprint utility, python, animation blueprint, blueprint structures, CVars, landscape layers, pathtracing , LOD, Nanite, Skeletal mesh, HLSL, material , material instances , material functions, PBR , sublevels , landscape, PCG, asset baking, instanced static mesh , Pak extension , build, Json, transition to new Unreal versions.
Type d'emploi : Temps plein, CDI
Statut : Cadre
Lieu du poste : Télétravail
Compétences idéales
- C++
Expérience professionnelle
- Gaming
Compétences linguistiques
- English
Avis pour les utilisateurs
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