About
LaSalle College Vancouver is seeking a Concurrency and Parallel Processing Instructor with strong technical and professional experience in multi-threaded, concurrent, and parallel software development. The ideal candidate brings a solid understanding of modern multi-core architectures, concurrency paradigms, and performance-oriented software design, along with the ability to mentor students through complex technical concepts in an accessible and practical way.
The successful candidate thrives in a dynamic, fast-paced academic environment, enjoys solving technical challenges, and works collaboratively with students and faculty. They possess an instinctive understanding of Media Arts and Game Programming learners and are able to communicate abstract concurrency concepts clearly through hands-on demonstrations, assignments, and projects.
Reporting to the Program Director of Media Arts, the instructor will teach Concurrency and Parallel Processing, where students develop skills in:
Multi-threaded programming and synchronization techniques
Concurrency vs. parallelism concepts
Threading, locks, race conditions, and deadlock prevention
Parallel algorithm design patterns and data pipelines
Asynchronous vs. synchronous programming models
Performance optimization for multi-core systems
Concurrency considerations in game engines and real-time applications
Key Responsibilities
Teaching & Curriculum
Teach a minimum of one and a maximum of five sections* per term, as assigned by the Program Director and/or Chief Academic Officer (Sections are subject to change)
Teach assigned Concurrency and Parallel Processing courses following established outlines, learning outcomes, and curriculum standards
Plan, prepare, and deliver lectures, labs, and project-based learning activities on schedule
Create a student-centered, inclusive, and engaging learning environment that supports diverse learning styles
Guide students through hands-on implementation of:
Multi-threaded programs
Synchronization mechanisms (locks, mutexes, condition variables)
Parallel algorithms and design patterns
Concurrent systems used in game and real-time software development
Demonstrate best practices for:
Thread-safe code design
Debugging race conditions and deadlocks
Performance profiling and optimization
Cross-platform concurrency considerations
Provide structured, constructive feedback on assignments, midterm projects, and final projects
Model professional software development practices, including:
Code organization and documentation
Version control workflows
Maintainable and scalable system design
Uphold academic and attendance policies, including timely grading and accurate record keeping
Communicate effectively with students using approved communication platforms and provide timely academic support
Demonstrate an ongoing commitment to teaching excellence, reflective practice, and continuous professional development
Student Mentorship
Support students in developing a strong conceptual and practical understanding of concurrency and parallel processing
Encourage analytical thinking, problem decomposition, and performance-aware design
Mentor students through complex technical challenges, including debugging and optimization of concurrent systems
Support students in building portfolio-ready technical projects, including parallel game engine modules
Key Relationships
Chief Academic Officer
Program Director / Program Lead / Program Coordinator
Academic Advisors
Faculty
Students
Required Qualifications
Master's degree in computer science, Software Engineering, Game Programming, or a related field, or equivalent industry experience
3+ years of professional experience in software development involving concurrency, multi-threading, or parallel processing
Strong knowledge of:
Concurrency and parallel programming concepts
Multi-core an d multi-processor architectures
Threading models and synchronization mechanisms
Proficiency in C++ and experience with concurrency libraries and tools
Experience developing or optimizing performance-critical or real-time systems (games, simulations, engines, or similar)
Ability to clearly communicate complex technical concepts to learners new to concurrency programming
Note: International academic credentials will only be accepted if accompanied by a WES assessment or an equivalent evaluation. Any costs associated with obtaining this assessment are the candidate's responsibility, and the evaluation must be completed prior to the official hiring date.
Preferred Qualifications
Experience with:
Game engines or real-time systems
Parallel algorithm design patterns
Asynchronous programming models
Cross-platform development
Prior teaching, mentoring, or technical training experience
All employees at LaSalle College Vancouver are defined by key attributes which we value. These attributes are: action oriented, innovative/creative, resourceful, respects peoples' individuality and differences, engaging/effective communicator, committed to sharing knowledge and best practices, have a global perspective, embraces change, client/customer focused, and resilient.
Equity and diversity are vital to achieving academic excellence. A welcoming and inclusive community helps amplify voices that have historically been underrepresented or silenced. We actively encourage applications from individuals belonging to groups that have experienced marginalization, as outlined in the B.C. Human Rights Code. This includes, but is not limited to, individuals based on sex, sexual orientation, gender identity or expression, racialization, disability, political belief, religion, marital or family status, age, and/or identity as a First Nations, Métis, Inuit, or other Indigenous person.
If you, or someone in your network, is interested in pursuing these exciting career opportunities, please submit a PDF compatible resume along with a cover letter that contains the expectations.
We would like to take this opportunity to thank all applicants in advance but only those applicants who meet the specific job requirements will be contacted.
Languages
- English
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