Machine Learning Engineer NewPlayStation Sony Computer Entertainment Europe Ltd. • City of Westminster, England, United Kingdom
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Machine Learning Engineer New
PlayStation Sony Computer Entertainment Europe Ltd.
- City of Westminster, England, United Kingdom
- City of Westminster, England, United Kingdom
About
Develop and improve core generative models for graphics and video processing for a variety of applications, such as live video streaming, game rendering, etc. Research and prototype new methods for graphics or video enhancement, and data generation pipelines from generative models. Collaborate with team members on drafting publications and patent submissions. Participate and assist the team in core R&D work with other teams within Sony Interactive Entertainment. Qualifications
PhD or MSc in Computer Science, Electronic Engineering, Artificial Intelligence, Machine Learning, Computer Graphics or a related field, or equivalent skills evidenced by work experience in the specific domain of the post. Strong background in TensorFlow or PyTorch; Python and packages/libraries related to computer vision or graphics; evidenced by the development of advanced applications in image/video/graphics processing or computer vision (minimum of 3 years of experience). Evidence of leading technical developments by at least 1 research publication in a top-tier conference like CVPR, ECCV, ICCV, SIGGRAPH or similar. Solid background in one or more of the following:
Neural network architectures, evidenced by knowledge of how to formulate and test advanced loss functions in neural network design. Design and test of advanced convolutional, recurrent, transformer-based, diffusion-based or other neural network architectures in a task-specific manner. Experience in training, validation and evaluation of deep neural network models on large datasets, evidenced by experience in using Python libraries like HDF5 or similar.
Desired qualifications: Publications, e.g. in top-tier conferences and journals such as IEEE Transactions on Image Processing, IEEE Transactions on Circuits and Systems for Video Technology, conferences like IEEE CVPR/ICCV/ECCV, NeurIPS, ICML, ICLR, or similar. Theoretical understanding of the graphics pipeline, including coordinate transformations between frames of reference, PBR materials, rasterization, lighting, and ray tracing. Experience in image processing theory and methods, evidenced by the development of practical designs in this area. Experience with 3D engines such as Unreal or Unity; in particular, generation of datasets, extraction of G-buffers, motion vectors, etc. Benefits
Discretionary bonus opportunity Hybrid Working (within Flexmodes) Private Medical Insurance Dental Scheme 25 days holiday per year On Site Gym Subsidised Cafe Free soft drinks On site bar Access to cycle garage and showers Training Provided Regular team and company events Free drinks, fruit or food Flexible working Free Gym or Gym Subsidy Private Medical/Dental healthcare Bonus/Reward Scheme Cycle to work scheme Game Jams Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
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Languages
- English
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