XX
Virtuos France

Senior Unreal Engine Programmer

  • +1
  • +2
  • FR
    Lyon, Auvergne-Rhône-Alpes, France
Show interest
  • +1
  • +2
  • FR
    Lyon, Auvergne-Rhône-Alpes, France

About

Position Duties

  • Implement various features within the Unreal Game Project according to the guidelines specified by the technical director and under the supervision of the lead programmer;
  • If needed, develop functionalities in gameplay parts, game systems and tools;
  • Get involved in the technical architecture defined for the Unreal Game Project;
  • Provide in-depth expertise in system programming and share it with the whole team;
  • Collaborate with other team members and other development, art or production teams, whether local or remote;
  • Make propositions to improve existing functionalities, for the sake of the final quality of the game;
  • Deliver clean, clearly commented and structured code, in respect of the suitable conditions of performance and reliability;
  • Integrate any delivered asset in game, when necessary (characters, environments, props, animations, cut-scenes, UIs, sounds, special effects, etc.);
  • Investigate and solve bugs identified in the source code (even written by other developers);
  • Ensure the provided work result fits the expected quality;
  • Report the work in progress and deliver the achieved result on time, along with any information needed to use it properly;
  • When necessary, write a technical document explaining the developed or studied system.

Candidate Profile

  • Minimum of 5 years in engine programming in the video game industry or any other domain related to real-time applications;
  • An in-depth experience in development with Unreal Engine 4;
  • Mastery in C++ and object-oriented programming;
  • Excellent understanding of the code impact on performance and memory utilization;
  • Autonomous and proactive attitude;
  • Strong interpersonal and communication skills, French and English both written and spoken.

Nice to have qualifications:
  • Familiar with the latest world-building features in Unreal Engine 5, such as World Partition and PCG framework;
  • Comfortable in profiling and optimization field;
  • Familiar with low-level system programming;
  • Credited in one released game at least.
#J-18808-Ljbffr

Nice-to-have skills

  • C++
  • Optimization
  • Lyon, Auvergne-Rhône-Alpes, France

Work experience

  • Gaming

Languages

  • English