Back to Jobs
XX
Augmented Reality Software Engineer, Computer VisionRivet Industries, Inc.Bellevue, Washington, United States

This job offer is no longer available

XX

Augmented Reality Software Engineer, Computer Vision

Rivet Industries, Inc.
  • US
    Bellevue, Washington, United States
  • US
    Bellevue, Washington, United States

About

Senior Augmented and Virtual Reality Software Engineer Location: San Jose preferred, open to Bellevue, WA
Work Authorization Requirement: Due to the nature of our business and compliance with federal regulations, all candidates must be a \"U.S. Person\". Upon hire, you will be required to provide documentation verifying your status as a \"U.S. Citizen\", a lawful permanent resident, or a protected individual under 8 U.S.C. 1324b(a)(3).
EOE
Role Description Rivet is looking for a Senior Augmented and Virtual Reality Software Engineer building interfaces for real-time 3D and XR applications on Android and embedded Linux AR devices. This role creates frontend systems using C#, C++ and frameworks like Unity or StereoKit, leveraging OpenXR for cross-platform XR support. You will ship performant, reliable user features that integrate cleanly with device services, peripherals and backend APIs.
Responsibilities
Develop 3D/XR interfaces with Unity or StereoKit.
Implement workflows and visualizations for device and data management.
Write performant C# and C++ code for real-time UI and interaction.
Integrate with OpenXR for cross-device compatibility.
Build companion apps/services for Android-based devices in Java/Kotlin.
Use Python for test harnesses, scripts, and build/CI tooling.
Optimize rendering, input, latency, profile and tune on device.
Collaborate with backend, hardware, and design for end-to-end delivery.
Requirements
Deep experience building 3D/XR or real-time interactive applications.
MS + at least 10 years (or PhD + at least 5 years) of relevant professional experience
Proficient in C# and C++; shipped features with Unity or StereoKit.
Experience on Android or embedded Linux devices; familiarity with AR/XR SDKs (OpenXR; ARCore a plus).
Solid grasp of performance optimization, profiling, and memory/CPU/GPU tradeoffs.
Java/Kotlin for Android components and peripheral integration.
Python for scripting, automation, or test pipelines.
Ability to partner across hardware, firmware, and cloud; track record of delivered XR or 3D features.
Experience with Unity, Unreal Engine (or comparable 3d engines) is a plus.
Compensation and Benefits *Total compensation may vary within this range and is determined by years and level of relevant experience, job-related skills, education, and other factors. In addition to base salary, this role may be eligible for equity grants and other forms of compensation. Eligible employees also receive a competitive benefits package, including unlimited PTO.
#J-18808-Ljbffr
  • Bellevue, Washington, United States

Languages

  • English
Notice for Users

This job was posted by one of our partners. You can view the original job source here.